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51. How To Create Animation Blueprint In UE5

Posted by By ylazarev92 November 30, 2023Posted inMMO Game development
In the previous two posts, we were creating our combat system for our game. post 49 - initial implementation for combat post 50 - adding validation for better combat Now,…
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50. How To Begin Basic MMORPG Combat Validation With UE

Posted by By ylazarev92 November 18, 2023Posted inMMO Game development
In the previous post, we've introduced a very basic combat implementation that's running between Unreal Engine and Java, you can find it here. As usual, the Java Micronaut server code…
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49. How to begin basic MMORPG combat implementation with UE

Posted by By ylazarev92 October 26, 2023Posted inMMO Game development
In this post we explore how to begin a very basic combat implementation for our MMO in Unreal Engine. https://youtu.be/GIoldfa2Z80 Basic combat implementation begun Note that we will not implement…
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48. How to modify your character mesh on item equips in Unreal Engine

Posted by By ylazarev92 September 3, 2023Posted inUncategorized
In this post we're extending our inventory and our items equip system. The equip system was implemented in part 46. Please note that this is effectively still work in progress,…
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47. How to make draggable widgets in UE5

Posted by By ylazarev92 August 1, 2023Posted inMMO Game development
In this post, we explore how to make draggable widgets in UE. In particular, I'd like to make a generic draggable window-type widget. See the video demo for example widgets…
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46 – How to integrate equipping items and stats system in UE using Websockets

Posted by By ylazarev92 July 21, 2023Posted inMMO Game development
In the previous post we briefly introduced the Stats system and how we will equip items using our Java server. In this post we will explore how to integrate that…
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45. How to handle RPG Stats system and equipping items in Java

Posted by By ylazarev92 July 19, 2023Posted inMMO Game development
In the previous posts, we created and modified our inventory system in Java Micronaut to be reactive and use websockets. The basic inventory demo was shown here. Inventory system was…
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44. How to integrate dynamic MMO inventory with your Unreal Engine

Posted by By ylazarev92 June 29, 2023Posted inMMO Game development
I've recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that's used can be found here on GitHub. The video going…
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43. How to spawn and control mobs using Unreal Engine for MMO

Posted by By ylazarev92 May 15, 2023Posted inMMO Game development
This post is part of the journey of making MMO server using Unreal Engine and our Micronaut java server. Here are some of the linked posts. How to make effective comms…
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42. How to make smooth motion for your actors in UE

Posted by By ylazarev92 May 14, 2023Posted inMMO Game development
In this post we will explore how to handle smooth updates for your actors in Unreal Engine. These actors could be players or mobs. Essentially what we will achieve is…
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