In the previous two posts, I created the action bar and enabled drag and drop on it: How to make a great action bar in Unreal Engine (unreal-mmo-dev.com) How to…
There are two parts to making this action bar and this is part 1. Next one is adding drag and drop functionality to the skill/action bar. https://youtu.be/sYC5ABrW97U How to make…
In this post, we will be looking to add very basic monster AI to our game. In the recent posts, we created basic combat implementation using our custom Java server…
In the previous two posts, we were creating our combat system for our game. post 49 - initial implementation for combat post 50 - adding validation for better combat Now,…
In the previous post, we've introduced a very basic combat implementation that's running between Unreal Engine and Java, you can find it here. As usual, the Java Micronaut server code…
In this post we explore how to begin a very basic combat implementation for our MMO in Unreal Engine. https://youtu.be/GIoldfa2Z80 Basic combat implementation begun Note that we will not implement…
In this post, we explore how to make draggable widgets in UE. In particular, I'd like to make a generic draggable window-type widget. See the video demo for example widgets…
In the previous post we briefly introduced the Stats system and how we will equip items using our Java server. In this post we will explore how to integrate that…