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50. How To Begin Basic MMORPG Combat Validation With UE

Posted by By ylazarev92 November 18, 2023Posted inMMO Game development
In the previous post, we've introduced a very basic combat implementation that's running between Unreal Engine and Java, you can find it here. As usual, the Java Micronaut server code…
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49. How to begin basic MMORPG combat implementation with UE

Posted by By ylazarev92 October 26, 2023Posted inMMO Game development
In this post we explore how to begin a very basic combat implementation for our MMO in Unreal Engine. https://youtu.be/GIoldfa2Z80 Basic combat implementation begun Note that we will not implement…
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48. How to modify your character mesh on item equips in Unreal Engine

Posted by By ylazarev92 September 3, 2023Posted inUncategorized
In this post we're extending our inventory and our items equip system. The equip system was implemented in part 46. Please note that this is effectively still work in progress,…
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42. How to make smooth motion for your actors in UE

Posted by By ylazarev92 May 14, 2023Posted inMMO Game development
In this post we will explore how to handle smooth updates for your actors in Unreal Engine. These actors could be players or mobs. Essentially what we will achieve is…
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34. How to integrate PlayFab with UE for Login/Register

Posted by By ylazarev92 January 29, 2023Posted inMMO Game development, PlayFab with Unreal1 Comment
In this post we will look into integrating PlayFab login and create blueprints. We will focus specifically on blueprint logic rather than the design. This is effectively equivalent to OWS…
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31. How to integrate Unreal Engine 5 with OWS – Login/Register example

31. How to integrate Unreal Engine 5 with OWS – Login/Register example

Posted by By ylazarev92 January 6, 2023Posted inOWS_Integration1 Comment
This post is about integrating with OWS project. It assumes you already configured the OWS starter project that can be found here: https://www.openworldserver.com/getting-started/ue5.html Furthermore, you can find extension to this,…
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28. UE MMO – how to synchronize players appearance

Posted by By ylazarev92 November 24, 2022Posted inMMO Game development4 Comments
In the previous post we've looked at synchronizing the nearby players motion on our client. This means that we could see the nearby players move about as we expect, however…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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26. UE MMORPG: how to synchronize motion with a custom server

Posted by By ylazarev92 October 26, 2022Posted inMMO Game development3 Comments
In this post we're going to be synchronizing characters motion using a custom server. https://www.youtube.com/watch?v=1nxJMHweMQE Synchronise motion part 1 In the previous post, we've implemented the functionality to 'login' a…
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24. How to create custom character creation screen with Unreal Engine part 5

Posted by By ylazarev92 October 8, 2022Posted inMMO Game development5 Comments
This post is part 5 of mmo character creation series. Overview for character creation Dealing with complex nested options Applying the options to skeletal mesh (using n-hance assets) Connect character…
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