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44. How to integrate dynamic MMO inventory with your Unreal Engine

Posted by By ylazarev92 June 29, 2023Posted inMMO Game development
I've recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that's used can be found here on GitHub. The video going…
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36. How to use the Universal Camera Plugin in Unreal Engine

Posted by By ylazarev92 March 30, 2023Posted inMMO Game development
In this post we will explore how to use the universal camera plugin in Unreal Engine. In particular, we will be integrating it with our Top Down / Third person…
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35. How to create character with PlayFab and Unreal Engine

Posted by By ylazarev92 February 1, 2023Posted inMMO Game development, PlayFab with Unreal
In this post, we're going to create and fetch the characters for the logged in user. This is extension of previous post which integrated with PlayFab to Login and Register.…
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34. How to integrate PlayFab with UE for Login/Register

Posted by By ylazarev92 January 29, 2023Posted inMMO Game development, PlayFab with Unreal1 Comment
In this post we will look into integrating PlayFab login and create blueprints. We will focus specifically on blueprint logic rather than the design. This is effectively equivalent to OWS…
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32. How to integrate OWS and UE to make character creation

32. How to integrate OWS and UE to make character creation

Posted by By ylazarev92 January 14, 2023Posted inMMO Game development, OWS_Integration
In this post I will be looking to create a new character with OWS - I will be using the template for UE5.1. This is extension to previous post which…
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31. How to integrate Unreal Engine 5 with OWS – Login/Register example

31. How to integrate Unreal Engine 5 with OWS – Login/Register example

Posted by By ylazarev92 January 6, 2023Posted inOWS_Integration1 Comment
This post is about integrating with OWS project. It assumes you already configured the OWS starter project that can be found here: https://www.openworldserver.com/getting-started/ue5.html Furthermore, you can find extension to this,…
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30. UE: How to handle zoom and rotate using camera properties

30. UE: How to handle zoom and rotate using camera properties

Posted by By ylazarev92 January 2, 2023Posted inMMO Game development
In this post we're going to cover some more zoom and rotate options, this time without the use of a spring arm. Here are some alternatives: Rotate the object rather…
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29. UE: How to rotate and zoom using spring arm

Posted by By ylazarev92 December 26, 2022Posted inMMO Game development1 Comment
In this post we're going to be handling camera zoom and camera rotation around an object using spring arm component connected to camera. There's few other techniques for handling them,…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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26. UE MMORPG: how to synchronize motion with a custom server

Posted by By ylazarev92 October 26, 2022Posted inMMO Game development3 Comments
In this post we're going to be synchronizing characters motion using a custom server. https://www.youtube.com/watch?v=1nxJMHweMQE Synchronise motion part 1 In the previous post, we've implemented the functionality to 'login' a…
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