In this post, we will be looking to add very basic monster AI to our game. In the recent posts, we created basic combat implementation using our custom Java server…
In this post we explore how to begin a very basic combat implementation for our MMO in Unreal Engine. https://youtu.be/GIoldfa2Z80 Basic combat implementation begun Note that we will not implement…
I've recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that's used can be found here on GitHub. The video going…
In this post we will explore how to use the universal camera plugin in Unreal Engine. In particular, we will be integrating it with our Top Down / Third person…
In this post, we're going to create and fetch the characters for the logged in user. This is extension of previous post which integrated with PlayFab to Login and Register.…
In this post we will look into integrating PlayFab login and create blueprints. We will focus specifically on blueprint logic rather than the design. This is effectively equivalent to OWS…
This post is about integrating with OWS project. It assumes you already configured the OWS starter project that can be found here: https://www.openworldserver.com/getting-started/ue5.html Furthermore, you can find extension to this,…
In this post we're going to cover some more zoom and rotate options, this time without the use of a spring arm. Here are some alternatives: Rotate the object rather…