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43. How to spawn and control mobs using Unreal Engine for MMO

Posted by By ylazarev92 May 15, 2023Posted inMMO Game development
This post is part of the journey of making MMO server using Unreal Engine and our Micronaut java server. Here are some of the linked posts. How to make effective comms…
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41. How to turn your Unreal Engine to MMO using custom server and Websockets

Posted by By ylazarev92 May 14, 2023Posted inMMO Game development
In this post we continue the journey of making MMO server using Unreal Engine and our Micronaut java server. This is the continuation of these posts: How to make effective…
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40. How to make a good backend for your MMO game and Unreal Engine

Posted by By ylazarev92 May 11, 2023Posted inMMO Game development
This is the first part of how to make effective comms between Unreal Engine and a custom server. The posts in this series can be found here: How to make…
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39. How to synchronize motion effectively with UE and custom server

Posted by By ylazarev92 May 10, 2023Posted inMMO Game development
Over the next few posts, we will look at how to (more effectively) synchronize players motion between a custom server (Java Micronaut in our case) and Unreal Engine client. Here…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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24. How to create custom character creation screen with Unreal Engine part 5

Posted by By ylazarev92 October 8, 2022Posted inMMO Game development5 Comments
This post is part 5 of mmo character creation series. Overview for character creation Dealing with complex nested options Applying the options to skeletal mesh (using n-hance assets) Connect character…
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17. Unreal Engine and Java server – how to equip items with inventory

Posted by By ylazarev92 July 2, 2022Posted inMMO Game development2 Comments
In this post we will have a look at what implementation I've put in place for equipping items. This post is extension for Chapter 13 - creating MMO inventory with…
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13. MMO Inventory using Java and MongoDB – Simple Steps

Posted by By ylazarev92 May 11, 2022Posted inMMO Game development2 Comments
In this post we're going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
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12. Unreal Engine MMO – Easy way to handle jump synchronization

Posted by By ylazarev92 December 8, 2021Posted inMMO Game development1 Comment
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
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11. Unreal Engine MMORPG – Simple way you can handle motion

Posted by By ylazarev92 October 28, 2021Posted inMMO Game development1 Comment
In the previous post we've created a character creation screen and we're able to log into the game. Now we will aim to make the map a shared space, i.e.…
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