A little while ago, I introduced a system/framework which allowed me to model items in my game. This would be a pre-requisite to this post, though I cover some aspects…
Handling inventory is a relatively complicated topic. It's been covered in multiple posts and here are some of them: 33. How to create animated character in widget using Unreal Engine…
In this post we're extending our inventory and our items equip system. The equip system was implemented in part 46. Please note that this is effectively still work in progress,…
In the previous post we briefly introduced the Stats system and how we will equip items using our Java server. In this post we will explore how to integrate that…
In this post I will be extending my inventory design that I created in these posts: Customized inventory design Java design for inventory system The goal will be to replace…
In this blog post we're integrating with the custom built Java server that can be found here and specifically implementing item equip functionality that was built in this blog post.…
In this episode we're going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
In this post we will have a look at what implementation I've put in place for equipping items. This post is extension for Chapter 13 - creating MMO inventory with…
This chapter is an extension to 14. Creating UE Inventory connected to server. Note in this chapter I moved it to UE5 so we can see the code is always…
In the previous post, I covered the implementation of the back-end Java server work for a basic inventory system. Therefore in this chapter, we will be looking at the steps…