Part of our game, we introduced a lot of functionality now, including combat system and character stats. The post on character stats can be found here. This post will focus…
A little while ago, I introduced a system/framework which allowed me to model items in my game. This would be a pre-requisite to this post, though I cover some aspects…
Handling inventory is a relatively complicated topic. It's been covered in multiple posts and here are some of them: 33. How to create animated character in widget using Unreal Engine…
I've previously made an action bar for the game, which was covered in: devlog 53: making good action bar devlog 54: enabling drag and drop for action bar items Now…
We've previously looked at how to create a simple animation blueprint for actors in our project. In this post, we will look at how to leverage the new motion matching…
In this post, we will be looking to add very basic monster AI to our game. In the recent posts, we created basic combat implementation using our custom Java server…
In this post we explore how to begin a very basic combat implementation for our MMO in Unreal Engine. https://youtu.be/GIoldfa2Z80 Basic combat implementation begun Note that we will not implement…
I've recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that's used can be found here on GitHub. The video going…
In this post we will explore how to use the universal camera plugin in Unreal Engine. In particular, we will be integrating it with our Top Down / Third person…