<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>unreal-mmo-dev</title><description>MMO development devlog — Unreal Engine, Java backend, ongoing build of Aarkun.</description><link>https://unreal-mmo-dev.com/</link><item><title>Aarkun | Devlog | Indie MMORPG | April Update — Site Launch &amp; Patreon</title><link>https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-indie-mmorpg-april-update-site-launch-patreon/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-indie-mmorpg-april-update-site-launch-patreon/</guid><description>This update is a shorter one and steps away from systems and code for a moment. April brought two things I’ve been planning for a while: Aarkun finally has its…</description><pubDate>Tue, 28 Apr 2026 15:57:50 GMT</pubDate></item><item><title>Aarkun | Devlog #92 | Indie MMORPG | March Update (Part 3)</title><link>https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-92-indie-mmorpg-march-update-part-3/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-92-indie-mmorpg-march-update-part-3/</guid><description>Another small update, in early April we also created the primary site for Aarkun! About | Aarkun Welcome to Part 3 of the March update. After the crafting demo and…</description><pubDate>Tue, 28 Apr 2026 14:49:22 GMT</pubDate></item><item><title>Aarkun | Devlog #91 | Indie MMORPG | March Update (Part 2)</title><link>https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-91-indie-mmorpg-march-update-part-2/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-91-indie-mmorpg-march-update-part-2/</guid><description>Welcome back to another Aarkun dev log. In Part 2 of the March update, we’re diving into three big areas of progress: the new smithing and crafting system, a proper…</description><pubDate>Tue, 28 Apr 2026 14:38:49 GMT</pubDate></item><item><title>Aarkun | Devlog #90 | Indie MMORPG | March Update (Part 1)</title><link>https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-90-indie-mmorpg-march-update-part-1/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/aarkun-devlog-90-indie-mmorpg-march-update-part-1/</guid><description>This update covers the current state of the project, what’s been worked on over the past couple of months, and some of the systems that are starting to come together.…</description><pubDate>Tue, 28 Apr 2026 14:31:54 GMT</pubDate></item><item><title>UE5 MMO Devlog 89 – Aarkun project – Environment and story update</title><link>https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-87-aarkun-project-environment-and-story-update/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-87-aarkun-project-environment-and-story-update/</guid><description>This update focuses on the environment and narrative progression of the game, specifically the development of the starter island where players begin their journey. Over the past few months, a…</description><pubDate>Tue, 28 Apr 2026 14:27:22 GMT</pubDate></item><item><title>UE5 MMO Devlog 88 – Finding developers for your UE project</title><link>https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-88-finding-developers-for-your-ue-project/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-88-finding-developers-for-your-ue-project/</guid><description>In this update, I wanted to step away from pure gameplay systems and talk about something equally important when building a project: finding developers. Over the past month or two,…</description><pubDate>Tue, 28 Apr 2026 14:22:32 GMT</pubDate></item><item><title>UE5 MMO Devlog 87 – Aarkun project – Faming weapon imbue</title><link>https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-87-aarkun-project-faming-weapon-imbue/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-87-aarkun-project-faming-weapon-imbue/</guid><description>In this update, I’ve been working on introducing a new system for weapon imbues. This is one of several features developed over the past month, and it lays the groundwork…</description><pubDate>Tue, 28 Apr 2026 14:18:19 GMT</pubDate></item><item><title>UE5 MMO Devlog 86 – Refactoring character to C++</title><link>https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-86-refactoring-character-to-c/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2026/04/28/ue5-mmo-devlog-86-refactoring-character-to-c/</guid><description>Hey everyone — it’s been about a month since the last update, and quite a lot has changed behind the scenes. This post focuses on one of the biggest technical…</description><pubDate>Tue, 28 Apr 2026 14:12:20 GMT</pubDate></item><item><title>UE5 MMO Devlog 85: Potions overview</title><link>https://unreal-mmo-dev.com/2025/06/20/ue5-mmo-devlog-85-potions-overview/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/06/20/ue5-mmo-devlog-85-potions-overview/</guid><description>In this update I introduce Potions into the game. These are new ‘Consumable’ Item types. Potions required several considerations: First question is regarding Potion definitions. For this, I slightly adjusted…</description><pubDate>Fri, 20 Jun 2025 15:30:25 GMT</pubDate></item><item><title>UE MMO Devlog 84: Introducing new fighter/mage defensive rages</title><link>https://unreal-mmo-dev.com/2025/06/20/ue-mmo-devlog-84-introducing-new-fighter-mage-defensive-rages/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/06/20/ue-mmo-devlog-84-introducing-new-fighter-mage-defensive-rages/</guid><description>Over the past few weeks, I was working on removing the kafka dependency from the custom server solution. Instead I am starting to use GRPC to communicate between nodes. This…</description><pubDate>Fri, 20 Jun 2025 15:15:05 GMT</pubDate></item><item><title>UE MMO Devlog 83: Introducing better AoE handling</title><link>https://unreal-mmo-dev.com/2025/06/06/ue-mmo-devlog-83-introducing-better-aoe-handling/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/06/06/ue-mmo-devlog-83-introducing-better-aoe-handling/</guid><description>This is another progress update, where I added some new AoE skills and the ability to select the location for the AoE effect. In order to achieve this, I used…</description><pubDate>Fri, 06 Jun 2025 09:10:31 GMT</pubDate></item><item><title>UE5 Devlog 82: How to toggle selected target actor using tab by distance</title><link>https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-82-how-to-toggle-selected-target-actor-using-tab-by-distance/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-82-how-to-toggle-selected-target-actor-using-tab-by-distance/</guid><description>In the previous post, we created an event listener which will allow us to select the target by clicking the target actor. https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-81-how-to-add-left-right-event-click-listener-on-actor/ Now, I want to create a new…</description><pubDate>Fri, 25 Apr 2025 08:26:26 GMT</pubDate></item><item><title>UE5 Devlog 81: How to add left / right event click listener on actor</title><link>https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-81-how-to-add-left-right-event-click-listener-on-actor/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-81-how-to-add-left-right-event-click-listener-on-actor/</guid><description>You may have noticed that you don’t see native events on your actors to detect left/right click event listeners. You could consider potentially adding something like a Cylinder mesh around…</description><pubDate>Fri, 25 Apr 2025 07:49:26 GMT</pubDate></item><item><title>UE5 Devlog 80: Introducing Party system to our MMO game</title><link>https://unreal-mmo-dev.com/2025/04/24/ue5-devlog-80-introducing-party-system-to-our-mmo-game/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/24/ue5-devlog-80-introducing-party-system-to-our-mmo-game/</guid><description>This is a short progress update video where I showcase a new Party feature for the MMO game in development. The party system will allow users to form a party…</description><pubDate>Thu, 24 Apr 2025 10:24:12 GMT</pubDate></item><item><title>UE5 Devlog 79: Introducing Chat system to our MMO Game</title><link>https://unreal-mmo-dev.com/2025/04/16/ue5-devlog-79-introducing-chat-system-to-our-mmo-game/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/16/ue5-devlog-79-introducing-chat-system-to-our-mmo-game/</guid><description>This is another update in our MMO development journey. Now, I’ve added new functionality to enable players to communicate to each other using chat. For now its a very basic…</description><pubDate>Wed, 16 Apr 2025 09:28:53 GMT</pubDate></item><item><title>EU5 Devlog 78: Added new Fighter skills and a blink to the mmo game</title><link>https://unreal-mmo-dev.com/2025/04/15/eu5-devlog-78-added-new-fighter-skills-and-a-blink-to-the-mmo-game/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/15/eu5-devlog-78-added-new-fighter-skills-and-a-blink-to-the-mmo-game/</guid><description>The game is progressing smoothly and I’ve started to expand the list of skills available to the players. I’ve now got a relatively scalable skills framework set up and its…</description><pubDate>Tue, 15 Apr 2025 12:15:39 GMT</pubDate></item><item><title>UE5 Devlog 77: How the Talent System UI was made</title><link>https://unreal-mmo-dev.com/2025/04/15/ue5-devlog-77-how-the-talent-system-ui-was-made/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/04/15/ue5-devlog-77-how-the-talent-system-ui-was-made/</guid><description>In this video we took a bit a look at all of the components and widgets which were required to create the talent system in the mmo style game. This…</description><pubDate>Tue, 15 Apr 2025 06:35:39 GMT</pubDate></item><item><title>Devlog 76: Talent system code deep dive</title><link>https://unreal-mmo-dev.com/2025/03/12/devlog-76-talent-system-code-deep-dive/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/03/12/devlog-76-talent-system-code-deep-dive/</guid><description>In this video, I go through some of the code supporting the talent system which is integrated with the Unreal Engine MMO game that I’m developing. The server is written…</description><pubDate>Wed, 12 Mar 2025 07:30:18 GMT</pubDate></item><item><title>Devlog 75 Progress update: Talent system intro</title><link>https://unreal-mmo-dev.com/2025/03/12/devlog-75-progress-update-talent-system-intro/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/03/12/devlog-75-progress-update-talent-system-intro/</guid><description>The progress update is covered in the video below. It is introducing a new talent system into the MMO game. The talent system allows for passive and augment type talents…</description><pubDate>Wed, 12 Mar 2025 07:21:05 GMT</pubDate></item><item><title>Devlog 74: How to integrate ALS with custom character mesh</title><link>https://unreal-mmo-dev.com/2025/02/16/devlog-74-how-to-integrate-als-with-custom-character-mesh/</link><guid isPermaLink="true">https://unreal-mmo-dev.com/2025/02/16/devlog-74-how-to-integrate-als-with-custom-character-mesh/</guid><description>In this post, we explore how we can integrate a complex custom mesh with ALS. The first part is documented in this video: The video is adding ALS into your…</description><pubDate>Sun, 16 Feb 2025 08:45:33 GMT</pubDate></item></channel></rss>