micronaut
11 posts
- 2024-09-25
65. Deploying a custom java server to the cloud!
In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
- 2023-06-29
44. How to integrate dynamic MMO inventory with your Unreal Engine
I’ve recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that’s used can be found here on GitHub. The video going…
- 2023-05-11
40. How to make a good backend for your MMO game and Unreal Engine
This is the first part of how to make effective comms between Unreal Engine and a custom server. The posts in this series can be found here: The server code…
- 2022-11-14
27. UE MMO – How to display nearby players
In this post we’re going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. There’s a lot of…
- 2022-10-19
25. Unreal Engine and MMORPG – how to login into the game
In this post we’re exploring how we can ‘log into’ a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it’s about the implementation…
- 2022-09-29
23. How to create custom character creation screen with Unreal Engine part 4
This post is part 4 of mmo character creation series. In this post, we’re going to start connecting the Unreal Engine character creation to our custom server. I.e. when I…
- 2022-07-02
17. Unreal Engine and Java server – how to equip items with inventory
In this post we will have a look at what implementation I’ve put in place for equipping items. This post is extension for Chapter 13 – creating MMO inventory with…
- 2021-10-28
11. Unreal Engine MMORPG – Simple way you can handle motion
In the previous post we’ve created a character creation screen and we’re able to log into the game. Now we will aim to make the map a shared space, i.e.…
- 2021-08-28
10. Unreal Engine + MMO: Character creation screen simplified
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
- 2021-05-08
7. Easily configure your Micronaut with MongoDB – character controller example
In the last few chapters we’ve setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: The code that we’re going through will…