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65. Deploying a custom java server to the cloud!

Posted by By ylazarev92 September 25, 2024Posted inMMO Game development, Site development
In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
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44. How to integrate dynamic MMO inventory with your Unreal Engine

Posted by By ylazarev92 June 29, 2023Posted inMMO Game development
I've recently made some changes to the custom MMO server to support dynamic inventory. The Java Micronaut server code that's used can be found here on GitHub. The video going…
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40. How to make a good backend for your MMO game and Unreal Engine

Posted by By ylazarev92 May 11, 2023Posted inMMO Game development
This is the first part of how to make effective comms between Unreal Engine and a custom server. The posts in this series can be found here: How to make…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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25. Unreal Engine and MMORPG – how to login into the game

Posted by By ylazarev92 October 19, 2022Posted inMMO Game development1 Comment
In this post we're exploring how we can 'log into' a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it's about the implementation…
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23. How to create custom character creation screen with Unreal Engine part 4

Posted by By ylazarev92 September 29, 2022Posted inMMO Game development4 Comments
This post is part 4 of mmo character creation series. Overview for character creation Dealing with complex nested options Applying the options to skeletal mesh (using n-hance assets) Connect character…
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17. Unreal Engine and Java server – how to equip items with inventory

Posted by By ylazarev92 July 2, 2022Posted inMMO Game development2 Comments
In this post we will have a look at what implementation I've put in place for equipping items. This post is extension for Chapter 13 - creating MMO inventory with…
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11. Unreal Engine MMORPG – Simple way you can handle motion

Posted by By ylazarev92 October 28, 2021Posted inMMO Game development1 Comment
In the previous post we've created a character creation screen and we're able to log into the game. Now we will aim to make the map a shared space, i.e.…
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10. Unreal Engine + MMO: Character creation screen simplified

Posted by By ylazarev92 August 28, 2021Posted inMMO Game development2 Comments
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
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7. Easily configure your Micronaut with MongoDB – character controller example

Posted by By ylazarev92 May 8, 2021Posted inMMO Game development1 Comment
In the last few chapters we've setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: Setup Micronaut + Postgres Setup base JWT…
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