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37. How to connect your Java Micronaut/SpringBoot with Kafka SASL

Posted by By ylazarev92 April 17, 2023Posted inMMO Game development, Site development
Part of the MMO journey, we need to make sure that we use scalable web systems. One thing we can do, is make our server event driven. Concept is to…
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4. Java and Micronaut – The easy way to get started

Posted by By ylazarev92 April 18, 2021Posted inMMO Game development2 Comments
Make a game server with Java Micronaut, Jooq + Posgtgres + Flyway In the previous post, we had our java app store characters movements and send them to UE client.…
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3. UE5 and Java server: Easy steps to Synchronize motion

Posted by By ylazarev92 March 31, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you're…
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2. Java + MMO: Simple steps to handle player movement

Posted by By ylazarev92 March 30, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you're looking for simple HTTP guide on achieving this, continue…
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