In this blog post we're integrating with the custom built Java server that can be found here and specifically implementing item equip functionality that was built in this blog post.…
In this episode we're going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
In this post we will have a look at what implementation I've put in place for equipping items. This post is extension for Chapter 13 - creating MMO inventory with…
This chapter is an extension to 14. Creating UE Inventory connected to server. Note in this chapter I moved it to UE5 so we can see the code is always…
In this post we will look at how to rotate object or character using blueprints, similar to character creation or character selection. Rotate character using buttons or dragging mouse YouTube…
In the previous post, I covered the implementation of the back-end Java server work for a basic inventory system. Therefore in this chapter, we will be looking at the steps…
In this post we're going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
In this post we will look at how to import the Advanced Locomotion System which is a great, free asset available in Unreal marketplace. It's a great starting point for…
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
In the previous post we've created a character creation screen and we're able to log into the game. Now we will aim to make the map a shared space, i.e.…