- 2022-07-24
19. UE – How to equip inventory items with custom server
In this blog post we’re integrating with the custom built Java server that can be found here and specifically implementing item equip functionality that was built in this blog post.…
- 2022-07-11
18. UE – How to generate dynamic icons from existing meshes
In this episode we’re going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
- 2022-07-02
17. Unreal Engine and Java server – how to equip items with inventory
In this post we will have a look at what implementation I’ve put in place for equipping items. This post is extension for Chapter 13 – creating MMO inventory with…
- 2022-06-12
16. Unreal Engine – how to customize and improve inventory design
This chapter is an extension to 14. Creating UE Inventory connected to server. Note in this chapter I moved it to UE5 so we can see the code is always…
- 2022-06-03
15. UE5 – how to easily rotate objects with click and drag
In this post we will look at how to rotate object or character using blueprints, similar to character creation or character selection. YouTube summary of what’s covered here. Prerequisites In…
- 2022-05-27
14. Simple way to create UE MMO inventory with Java server
In the previous post, I covered the implementation of the back-end Java server work for a basic inventory system. Therefore in this chapter, we will be looking at the steps…
- 2022-05-11
13. MMO Inventory using Java and MongoDB – Simple Steps
In this post we’re going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
- 2022-02-27
Import Advanced Locomotion System into your UE project simplified
In this post we will look at how to import the Advanced Locomotion System which is a great, free asset available in Unreal marketplace. It’s a great starting point for…
- 2021-12-08
12. Unreal Engine MMO – Easy way to handle jump synchronization
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
- 2021-10-28
11. Unreal Engine MMORPG – Simple way you can handle motion
In the previous post we’ve created a character creation screen and we’re able to log into the game. Now we will aim to make the map a shared space, i.e.…