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37. How to connect your Java Micronaut/SpringBoot with Kafka SASL

Posted by By ylazarev92 April 17, 2023Posted inMMO Game development, Site development
Part of the MMO journey, we need to make sure that we use scalable web systems. One thing we can do, is make our server event driven. Concept is to…
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36. How to use the Universal Camera Plugin in Unreal Engine

Posted by By ylazarev92 March 30, 2023Posted inMMO Game development
In this post we will explore how to use the universal camera plugin in Unreal Engine. In particular, we will be integrating it with our Top Down / Third person…
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35. How to create character with PlayFab and Unreal Engine

Posted by By ylazarev92 February 1, 2023Posted inMMO Game development, PlayFab with Unreal
In this post, we're going to create and fetch the characters for the logged in user. This is extension of previous post which integrated with PlayFab to Login and Register.…
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34. How to integrate PlayFab with UE for Login/Register

Posted by By ylazarev92 January 29, 2023Posted inMMO Game development, PlayFab with Unreal1 Comment
In this post we will look into integrating PlayFab login and create blueprints. We will focus specifically on blueprint logic rather than the design. This is effectively equivalent to OWS…
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33. How to create animated character in widget using Unreal Engine

33. How to create animated character in widget using Unreal Engine

Posted by By ylazarev92 January 23, 2023Posted inMMO Game development
In this post I will be extending my inventory design that I created in these posts: Customized inventory design Java design for inventory system The goal will be to replace…
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32. How to integrate OWS and UE to make character creation

32. How to integrate OWS and UE to make character creation

Posted by By ylazarev92 January 14, 2023Posted inMMO Game development, OWS_Integration
In this post I will be looking to create a new character with OWS - I will be using the template for UE5.1. This is extension to previous post which…
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30. UE: How to handle zoom and rotate using camera properties

30. UE: How to handle zoom and rotate using camera properties

Posted by By ylazarev92 January 2, 2023Posted inMMO Game development
In this post we're going to cover some more zoom and rotate options, this time without the use of a spring arm. Here are some alternatives: Rotate the object rather…
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29. UE: How to rotate and zoom using spring arm

Posted by By ylazarev92 December 26, 2022Posted inMMO Game development1 Comment
In this post we're going to be handling camera zoom and camera rotation around an object using spring arm component connected to camera. There's few other techniques for handling them,…
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28. UE MMO – how to synchronize players appearance

Posted by By ylazarev92 November 24, 2022Posted inMMO Game development4 Comments
In the previous post we've looked at synchronizing the nearby players motion on our client. This means that we could see the nearby players move about as we expect, however…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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