Note that a lot of 'movement' has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you're…
Note that a lot of 'movement' has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you're looking for simple HTTP guide on achieving this, continue…