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20. How to create custom character screen in Unreal Engine and N-Hance assets

Posted by By ylazarev92 August 10, 2022Posted inMMO Game development6 Comments
In this post we will cover the basic strategy that we will use to create the character creation screen. https://youtu.be/n1FMaiCusZs This topic was quite large and its split this into…
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19. UE – How to equip inventory items with custom server

Posted by By ylazarev92 July 24, 2022Posted inMMO Game development
In this blog post we're integrating with the custom built Java server that can be found here and specifically implementing item equip functionality that was built in this blog post.…
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18. UE – How to generate dynamic icons from existing meshes

Posted by By ylazarev92 July 11, 2022Posted inMMO Game development
In this episode we're going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
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16. Unreal Engine – how to customize and improve inventory design

Posted by By ylazarev92 June 12, 2022Posted inMMO Game development2 Comments
This chapter is an extension to 14. Creating UE Inventory connected to server. Note in this chapter I moved it to UE5 so we can see the code is always…
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14. Simple way to create UE MMO inventory with Java server

Posted by By ylazarev92 May 27, 2022Posted inMMO Game development2 Comments
In the previous post, I covered the implementation of the back-end Java server work for a basic inventory system. Therefore in this chapter, we will be looking at the steps…
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12. Unreal Engine MMO – Easy way to handle jump synchronization

Posted by By ylazarev92 December 8, 2021Posted inMMO Game development1 Comment
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
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9. How to easily connect UE to MMO server with Java – P2

Posted by By ylazarev92 June 20, 2021Posted inMMO Game development1 Comment
This is PART 2, if you haven't checked, the previous chapter, we explored creating the C++ classes which will be used to integrate to our web server. In this post,…
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3. UE5 and Java server: Easy steps to Synchronize motion

Posted by By ylazarev92 March 31, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you're…
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2. Java + MMO: Simple steps to handle player movement

Posted by By ylazarev92 March 30, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you're looking for simple HTTP guide on achieving this, continue…
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1. How to start a basic game server with Java

Posted by By ylazarev92 March 29, 2021Posted inMMO Game development3 Comments
I have spent about a week reading about how can I make a game server for a MMO type game. The majority of content that I find ends with "don't…
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