In the previous posts, we created and modified our inventory system in Java Micronaut to be reactive and use websockets. The basic inventory demo was shown here. Inventory system was…
This chapter is an extension to 14. Creating UE Inventory connected to server. Note in this chapter I moved it to UE5 so we can see the code is always…
In this post we're going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…