java
8 posts
- 2024-09-25
65. Deploying a custom java server to the cloud!
In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
- 2022-10-19
25. Unreal Engine and MMORPG – how to login into the game
In this post we’re exploring how we can ‘log into’ a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it’s about the implementation…
- 2022-07-11
18. UE – How to generate dynamic icons from existing meshes
In this episode we’re going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
- 2022-07-02
17. Unreal Engine and Java server – how to equip items with inventory
In this post we will have a look at what implementation I’ve put in place for equipping items. This post is extension for Chapter 13 – creating MMO inventory with…
- 2022-05-11
13. MMO Inventory using Java and MongoDB – Simple Steps
In this post we’re going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
- 2021-08-28
10. Unreal Engine + MMO: Character creation screen simplified
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
- 2021-05-08
7. Easily configure your Micronaut with MongoDB – character controller example
In the last few chapters we’ve setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: The code that we’re going through will…
- 2021-04-26
5. Implement simple and reliable JWT authentication with Java Micronaut
In this chapter, we implement Java JWT Authentication in our Micronaut project + check against user table. You can find the summary of this post in this youtube video In…