java game server
10 posts
- 2023-07-19
45. How to handle RPG Stats system and equipping items in Java
In the previous posts, we created and modified our inventory system in Java Micronaut to be reactive and use websockets. The basic inventory demo was shown here. Inventory system was…
- 2022-11-14
27. UE MMO – How to display nearby players
In this post we’re going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. There’s a lot of…
- 2022-10-19
25. Unreal Engine and MMORPG – how to login into the game
In this post we’re exploring how we can ‘log into’ a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it’s about the implementation…
- 2022-10-08
24. How to create custom character creation screen with Unreal Engine part 5
This post is part 5 of mmo character creation series. In the last post we’ve looked at creating characters via API. In this chapter we want to start getting the…
- 2022-09-29
23. How to create custom character creation screen with Unreal Engine part 4
This post is part 4 of mmo character creation series. In this post, we’re going to start connecting the Unreal Engine character creation to our custom server. I.e. when I…
- 2022-05-11
13. MMO Inventory using Java and MongoDB – Simple Steps
In this post we’re going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
- 2021-06-20
8. How to easily connect UE to MMO server with Java
In the previous chapter we’ve programmed a character controller in our Java Micronaut application which you can find here. This part is split into two parts, second being available here.…
- 2021-03-31
3. UE5 and Java server: Easy steps to Synchronize motion
Note that a lot of ‘movement’ has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you’re…
- 2021-03-30
2. Java + MMO: Simple steps to handle player movement
Note that a lot of ‘movement’ has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you’re looking for simple HTTP guide on achieving this, continue…
- 2021-03-29
1. How to start a basic game server with Java
I have spent about a week reading about how can I make a game server for a MMO type game. The majority of content that I find ends with “don’t…