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45. How to handle RPG Stats system and equipping items in Java

Posted by By ylazarev92 July 19, 2023Posted inMMO Game development
In the previous posts, we created and modified our inventory system in Java Micronaut to be reactive and use websockets. The basic inventory demo was shown here. Inventory system was…
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27. UE MMO – How to display nearby players

Posted by By ylazarev92 November 14, 2022Posted inMMO Game development1 Comment
In this post we're going to be using the content from previous post, where we synchronize the current character motion, and render the nearby players motion. https://www.youtube.com/watch?v=9XQbA3nH4yc Synchronise motion part…
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25. Unreal Engine and MMORPG – how to login into the game

Posted by By ylazarev92 October 19, 2022Posted inMMO Game development1 Comment
In this post we're exploring how we can 'log into' a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it's about the implementation…
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24. How to create custom character creation screen with Unreal Engine part 5

Posted by By ylazarev92 October 8, 2022Posted inMMO Game development5 Comments
This post is part 5 of mmo character creation series. Overview for character creation Dealing with complex nested options Applying the options to skeletal mesh (using n-hance assets) Connect character…
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23. How to create custom character creation screen with Unreal Engine part 4

Posted by By ylazarev92 September 29, 2022Posted inMMO Game development4 Comments
This post is part 4 of mmo character creation series. Overview for character creation Dealing with complex nested options Applying the options to skeletal mesh (using n-hance assets) Connect character…
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13. MMO Inventory using Java and MongoDB – Simple Steps

Posted by By ylazarev92 May 11, 2022Posted inMMO Game development2 Comments
In this post we're going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
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8. How to easily connect UE to MMO server with Java

Posted by By ylazarev92 June 20, 2021Posted inMMO Game development1 Comment
In the previous chapter we've programmed a character controller in our Java Micronaut application which you can find here. This part is split into two parts, second being available here.…
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3. UE5 and Java server: Easy steps to Synchronize motion

Posted by By ylazarev92 March 31, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you're…
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2. Java + MMO: Simple steps to handle player movement

Posted by By ylazarev92 March 30, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you're looking for simple HTTP guide on achieving this, continue…
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1. How to start a basic game server with Java

Posted by By ylazarev92 March 29, 2021Posted inMMO Game development3 Comments
I have spent about a week reading about how can I make a game server for a MMO type game. The majority of content that I find ends with "don't…
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