In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
In this post we're exploring how we can 'log into' a game using a custom server. This is continuation for character creation/selection screen covered here. Specifically, it's about the implementation…
In this episode we're going to take some skeletal meshes and create dynamic icons for them to use in Unreal Engine. This will be used to extend our inventory base…
In this post we will have a look at what implementation I've put in place for equipping items. This post is extension for Chapter 13 - creating MMO inventory with…
In this post we're going to have a look at creating a MMO style inventory system using Java. This will later be connected with Unreal Engine to complete the backend-frontend…
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
In the last few chapters we've setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: Setup Micronaut + Postgres Setup base JWT…
In this chapter, we implement Java JWT Authentication in our Micronaut project + check against user table. You can find the summary of this post in this youtube video https://www.youtube.com/watch?v=acAFcDWuxhI…