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DevLog68: Introduce Status to our game – how to handle respawn

DevLog68: Introduce Status to our game – how to handle respawn

Posted by By ylazarev92 October 22, 2024Posted inMMO Game development
Part of our game, we introduced a lot of functionality now, including combat system and character stats. The post on character stats can be found here. This post will focus…
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Log67: Getting modular item set for my character in UE5

Log67: Getting modular item set for my character in UE5

Posted by By ylazarev92 October 20, 2024Posted inMMO Game development
A little while ago, I introduced a system/framework which allowed me to model items in my game. This would be a pre-requisite to this post, though I cover some aspects…
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66. Push your UE project to a remote repository, for FREE!

Posted by By ylazarev92 October 7, 2024Posted inMMO Game development
In this post, we look at pushing our UE project to a remote repository for free. Unreal engine projects are large. Given their size, many platforms such as Github will…
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65. Deploying a custom java server to the cloud!

Posted by By ylazarev92 September 25, 2024Posted inMMO Game development, Site development
In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
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inventory drag

Devlog 64: How to add drag and drop to inventory in UE

Posted by By ylazarev92 September 2, 2024Posted inMMO Game development
Handling inventory is a relatively complicated topic. It's been covered in multiple posts and here are some of them: 33. How to create animated character in widget using Unreal Engine…
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Devlog 63: How I made a persistable action bar in UE5

Devlog 63: How I made a persistable action bar in UE5

Posted by By ylazarev92 August 25, 2024Posted inMMO Game development
I've previously made an action bar for the game, which was covered in: devlog 53: making good action bar devlog 54: enabling drag and drop for action bar items Now…
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Character XP and Levels in stats widget

Devlog 62: How I added XP and Level ups in our MMO-RPG style game with UE and Java

Posted by By ylazarev92 August 2, 2024Posted inMMO Game development1 Comment
In this post, I extend our stats system to support XP and Level ups for our classes. This is a fairly high level overview of how it was achieved, so…
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Combat text for our game

Devlog 61: Adding better damage visuals to our UE game

Posted by By ylazarev92 July 24, 2024Posted inMMO Game development
In this post I've started to add some better damage visuals in my game. https://youtu.be/RhYHA-ViHkA?si=cdcd5nXmHNHgF0yo Combat text visuals for our UE game After checking several assets that can help with…
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Devlog 60: How to handle MMO style motion with UE and custom server over UDP

Posted by By ylazarev92 June 27, 2024Posted inMMO Game development
In this post, I show how I used UDP to handle motion updates from my game running in Unreal Engine 5. The UDP updates will be going to a custom…
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Devlog 59: UDP with free Object Deliverer plugin in UE

Posted by By ylazarev92 June 20, 2024Posted inMMO Game development
In this post, we look at simple integration of Object Deliverer for UDP connectivity. This will be used to handle motion updates over UDP between UE and java server. This…
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