2021
16 posts
- 2021-12-08
12. Unreal Engine MMO – Easy way to handle jump synchronization
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
- 2021-10-28
11. Unreal Engine MMORPG – Simple way you can handle motion
In the previous post we’ve created a character creation screen and we’re able to log into the game. Now we will aim to make the map a shared space, i.e.…
- 2021-08-28
10. Unreal Engine + MMO: Character creation screen simplified
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
- 2021-06-20
9. How to easily connect UE to MMO server with Java – P2
This is PART 2, if you haven’t checked, the previous chapter, we explored creating the C++ classes which will be used to integrate to our web server. In this post,…
- 2021-06-20
8. How to easily connect UE to MMO server with Java
In the previous chapter we’ve programmed a character controller in our Java Micronaut application which you can find here. This part is split into two parts, second being available here.…
- 2021-05-08
7. Easily configure your Micronaut with MongoDB – character controller example
In the last few chapters we’ve setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: The code that we’re going through will…
- 2021-05-04
6. How to easily secure and encode user credential Java
The code for this project can now be found here. Note that this repository is branched from the Micronaut template that was created in previous chapters. The original template can…
- 2021-04-26
5. Implement simple and reliable JWT authentication with Java Micronaut
In this chapter, we implement Java JWT Authentication in our Micronaut project + check against user table. You can find the summary of this post in this youtube video In…
- 2021-04-18
4. Java and Micronaut – The easy way to get started
Make a game server with Java Micronaut, Jooq + Posgtgres + Flyway In the previous post, we had our java app store characters movements and send them to UE client.…
- 2021-03-31
3. UE5 and Java server: Easy steps to Synchronize motion
Note that a lot of ‘movement’ has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you’re…
- 2021-03-30
2. Java + MMO: Simple steps to handle player movement
Note that a lot of ‘movement’ has been updated to use Websockets in chapter 26 and 27. https://unreal-mmo-dev.com/2022/10/26/26-unreal-engine-synchronize-motion-with-a-custom-server/ However, if you’re looking for simple HTTP guide on achieving this, continue…
- 2021-03-29
1. How to start a basic game server with Java
I have spent about a week reading about how can I make a game server for a MMO type game. The majority of content that I find ends with “don’t…
- 2021-03-20
22. How to achieve simple and reliable authentication? part 2
Previous chapter showed how to implement Rails with AWS Cognito. This chapter will focus on how you can communicate with your backend for authentication purposes. Note that there are many…
- 2021-02-12
21. How to achieve simple and reliable authentication?
Follow part 2, which shows how you connect your React/Javascript front end to endpoints covered here. First of all, log into your AWS account and navigate to Cognito: https://console.aws.amazon.com/cognito/home You…
- 2021-01-31
21. Easy authentication with Rails and Devise
I am at a stage of the website where I require some authentication – in my case, to create content on the website, i.e. to make posts, I will require…
- 2021-01-09
20. How to make an awesome UI using React and a template
In some of the previous posts, we covered getting started with Material UI from scratch and also deploying those UI / Backend pieces. In this post, we will cover creating…