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12. Unreal Engine MMO – Easy way to handle jump synchronization

Posted by By ylazarev92 December 8, 2021Posted inMMO Game development1 Comment
This is an extension to the previous post where we handled motion. In this chapter, we will explore how to synchronize other motion, such as jump/fall and you can actually…
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11. Unreal Engine MMORPG – Simple way you can handle motion

Posted by By ylazarev92 October 28, 2021Posted inMMO Game development1 Comment
In the previous post we've created a character creation screen and we're able to log into the game. Now we will aim to make the map a shared space, i.e.…
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10. Unreal Engine + MMO: Character creation screen simplified

Posted by By ylazarev92 August 28, 2021Posted inMMO Game development2 Comments
This is a continuation of the previous chapter where we designed a login screen. In this chapter we will look to not only create a character with a name, but…
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9. How to easily connect UE to MMO server with Java – P2

Posted by By ylazarev92 June 20, 2021Posted inMMO Game development1 Comment
This is PART 2, if you haven't checked, the previous chapter, we explored creating the C++ classes which will be used to integrate to our web server. In this post,…
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8. How to easily connect UE to MMO server with Java

Posted by By ylazarev92 June 20, 2021Posted inMMO Game development1 Comment
In the previous chapter we've programmed a character controller in our Java Micronaut application which you can find here. This part is split into two parts, second being available here.…
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7. Easily configure your Micronaut with MongoDB – character controller example

Posted by By ylazarev92 May 8, 2021Posted inMMO Game development1 Comment
In the last few chapters we've setup a basic Micronaut project with JWT authentication against Postgres table. You can find the chapters here: Setup Micronaut + Postgres Setup base JWT…
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6. How to easily secure and encode user credential Java

Posted by By ylazarev92 May 4, 2021Posted inMMO Game development1 Comment
The code for this project can now be found here. Note that this repository is branched from the Micronaut template that was created in previous chapters. The original template can…
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5. Implement simple and reliable JWT authentication with Java Micronaut

Posted by By ylazarev92 April 26, 2021Posted inMMO Game development3 Comments
In this chapter, we implement Java JWT Authentication in our Micronaut project + check against user table. You can find the summary of this post in this youtube video https://www.youtube.com/watch?v=acAFcDWuxhI…
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4. Java and Micronaut – The easy way to get started

Posted by By ylazarev92 April 18, 2021Posted inMMO Game development2 Comments
Make a game server with Java Micronaut, Jooq + Posgtgres + Flyway In the previous post, we had our java app store characters movements and send them to UE client.…
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3. UE5 and Java server: Easy steps to Synchronize motion

Posted by By ylazarev92 March 31, 2021Posted inMMO Game development2 Comments
Note that a lot of 'movement' has been updated to use Websockets (and connecting to it via BP only in UE) in chapter 26 and chapter 27. However, if you're…
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