This is another progress update, where I added some new AoE skills and the ability to select the location for the AoE effect. In order to achieve this, I used…
In the previous post, we created an event listener which will allow us to select the target by clicking the target actor. https://unreal-mmo-dev.com/2025/04/25/ue5-devlog-81-how-to-add-left-right-event-click-listener-on-actor/ Now, I want to create a new…
https://youtu.be/72g1ukafFMw?si=269OdFdM_I156OuM You may have noticed that you don't see native events on your actors to detect left/right click event listeners. You could consider potentially adding something like a Cylinder mesh…
https://youtu.be/BNRsmbHVGdI?si=vNTXKz2NbCdw8Iut This is a short progress update video where I showcase a new Party feature for the MMO game in development. The party system will allow users to form a…
https://youtu.be/rfU0_pJisQk This is another update in our MMO development journey. Now, I've added new functionality to enable players to communicate to each other using chat. For now its a very…
https://youtu.be/QAMvocHV2mA The game is progressing smoothly and I've started to expand the list of skills available to the players. I've now got a relatively scalable skills framework set up and…
https://youtu.be/GmMUykL7b2k In this video we took a bit a look at all of the components and widgets which were required to create the talent system in the mmo style game.…
In this video, I go through some of the code supporting the talent system which is integrated with the Unreal Engine MMO game that I'm developing. The server is written…
The progress update is covered in the video below. It is introducing a new talent system into the MMO game. The talent system allows for passive and augment type talents…
In this post, we explore how we can integrate a complex custom mesh with ALS. The first part is documented in this video: https://youtu.be/I6hfiTmdEqc?si=_Myi8U9HoUFtReTX The video is adding ALS into…