Part of our game, we introduced a lot of functionality now, including combat system and character stats. The post on character stats can be found here. This post will focus…
A little while ago, I introduced a system/framework which allowed me to model items in my game. This would be a pre-requisite to this post, though I cover some aspects…
In this post, we look at pushing our UE project to a remote repository for free. Unreal engine projects are large. Given their size, many platforms such as Github will…
In this post we explore how Terraform was used to deploy the application to the cloud. The cloud of choice was Azure: https://azure.microsoft.com/en-gb This is mainly because I will be…
Handling inventory is a relatively complicated topic. It's been covered in multiple posts and here are some of them: 33. How to create animated character in widget using Unreal Engine…
I've previously made an action bar for the game, which was covered in: devlog 53: making good action bar devlog 54: enabling drag and drop for action bar items Now…
In this post I've started to add some better damage visuals in my game. https://youtu.be/RhYHA-ViHkA?si=cdcd5nXmHNHgF0yo Combat text visuals for our UE game After checking several assets that can help with…